On My Way - Celeste
This Celeste map was made over the course of 2 weeks in the Lönn map editor. The map features many thematic elements and light storytelling through Celeste's dialogue and cutscene systems. There are many secrets to be found, optional strawberries to collect, and a B-Side cassette that unlocks an additional short level. This map is the basis for many of the level design ideas found in Robot Game.
On My Way tells the story of our character, Madeline, on her way to see her friend Theo in Seattle. The levels are all based around the idea of making progress, losing progress, then making a larger leap in progress. This is a metaphor for life's up-and-down non-linear progress. The player is then encouraged to get "distracted" by the secrets and take healthy breaks from making progress toward the end of the level.
Various - Mario Maker 2
These are a series of Mario Maker 2 kaizo maps. Kaizo is a difficult style of Mario platforming requiring high skill and game knowledge. The goal of this map series was to present more approachable kaizo levels for players that are either new to kaizo or want a short and sweet kaizo experience. All of these levels follow a similar format of:
  -  Short intro section that leads to the first checkpoint.
  -  Longer second half that is more difficult but still approachable.
  -  Final ended jump that feels intense but is actually easier than it first seems.
The most recent of these maps, Pungent Poison Platforming, distills these ideas down to their purest form. It starts with a very short easy platforming section to reel the player into the level. It then features a thematic platforming section that requires the player to activate and race a snake block through a red coin collection puzzle. Finally, it culminates in a final epic spin-jump on top of a falling Thwomp.
Mario Maker 2 Creator ID: 000-MQW-S5G

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